Les Ateliers du Jeu Vidéo 2011
Lundi 10 Janvier 2011
10h30 : Kenny Young (lecture live), Audio Designer / Media Molecule (Little Big Planet)
Audio: Part of the cake, or just the icing?
Abstract of the presentation
Sound and music are often bolted on to a project at the last minute. By this stage there is no opportunity for the audio to influence any of a game s features, and this prevents the player experience from reaching its full potential. In this presentation, Young will analyse and explain why this happens, strategies for preventing it and why you should care. Covering sound, music and voice, with an emphasis on the integration between audio personnel and every other development discipline, this is essential information for all students aspiring to create the most engaging interactive entertainment experiences.
Kenny is from Edinburgh, Scotland, and lives near London working at Media Molecule, where he is responsible for the audio experience in their games, most recently LittleBigPlanet and its imminent sequel. Before joining Media Molecule Kenny was employed as a sound designer at Sony Computer Entertainment Europe's London Studio where he worked on over a dozen titles. Prior to this he studied music technology as an undergraduate and went on to gain an MA, with distinction, in sound design. Kenny is an active member of the game audio community, sits on the Game Developers Conference Audio Advisory Board, has been a
BAFTA juror and speaks regularly at conferences and Universities all around the world. In
2005, Kenny set up www.gamesound.org as a resource for those wishing to learn more about sound for games.
Presentation of the company
Media Molecule are a small talented team of people based in Guildford, who were brought together by fate, destiny, and recruitment agencies, and who love nothing more than making innovative and creative video game doodads for you to play with. Also, ice cream.
14h30 : Mia Consalvo (VC Ohio), Visiting Associate Professor, Comparative Media Studies
Massachusetts Institute of Technology http://cms.mit.edu/
The Everyday Life of Games Online
Abstract of the presentation
Half of all traffic to Facebook is to play social games such as Frontierville, City of Wonder and
Mafia Wars. Yet social games (and many casual games) stand accused of being nothing more than Skinner boxes, designed without regard to artistic merit, created simply to keep people clicking and (for 1-2% of those clickers) purchasing virtual currency. This talk explores the landscape of social and casual games from a critical perspective, focusing in particular on how cheating works (and doesn t) in social/casual games, and how gender creates new frameworks for understanding the role of play in contemporary culture.
Speaker s biography
Mia Consalvo is Visiting Associate Professor in the Comparative Media Studies program for
2009-2011. She is currently serving as the President of the Association of Internet researchers, and she is on the steering committee of Women in Games International. Her current research examines several topics, including the role of Japan in the formation of the videogame industry, the culture of social and casual games, and women's gameplay. Her work has been published in Cinema Journal, Critical Studies in Media Communication, and
Games and Culture, among others. She is also the author of Cheating: Gaining Advantage in